Tool 6 · Advanced Control Systems

Guidance Law Simulator

Explore two important guidance ideas: proportional navigation for intercept problems and gravity-turn guidance for launch/ascent intuition. This tool connects control laws to trajectory shaping, closing speed, commanded acceleration, pitch program, and flight-path evolution.

What this tool computes

Guidance laws convert mission objectives into steering commands. This page provides two educational modes: an intercept problem using proportional navigation and a simplified launch gravity-turn simulation.

  • Proportional navigation intercept trajectory
  • Line-of-sight rate and commanded lateral acceleration
  • Miss distance and intercept time
  • Gravity-turn trajectory and altitude history
  • Pitch angle, velocity, and downrange evolution

Proportional navigation

Proportional navigation commands acceleration proportional to closing speed and line-of-sight rate:

\[ a_c = N V_c \dot{\lambda} \]

The navigation constant \(N\) usually controls how aggressively the chaser turns toward the intercept geometry.

Gravity-turn intuition

A gravity turn begins with a vertical climb, then a small pitch-over allows gravity and velocity direction to bend the trajectory naturally.

\[ \dot{v} \approx \frac{T-D}{m}-g\sin\gamma \] \[ \dot{\gamma} \approx -\frac{g\cos\gamma}{v} \]

The simulator is simplified, but it shows why pitch-over timing strongly affects downrange distance, altitude, and flight-path angle.

Engineering interpretation

  • Guidance laws shape trajectory; controllers execute the commands.
  • PN is useful for intercept and pursuit-style guidance concepts.
  • Gravity-turn planning links launch trajectory, pitch program, and energy management.
  • Both examples show why timing matters in GNC.

Educational simplification

This page is for learning. It does not include full 6DOF aerodynamics, actuator limits, sensor noise, Earth rotation, staging, orbital insertion constraints, or certified flight software logic.

Interactive guidance simulator

Select PN for intercept guidance or gravity turn for launch/ascent guidance intuition.

Chaser and target initial states

Presets switch the mode and fill relevant inputs automatically.

Results

Primary outcome

Final / closest range

Peak command

Final speed

Final altitude

Final flight path / heading

Interpretation

Run a guidance simulation to see trajectory shaping and command history.

Trajectory
Guidance command / pitch history
Range or altitude history

Assumptions and limitations

This simulator assumes:

  • 2D planar guidance examples
  • Simplified point-mass dynamics
  • Ideal command response
  • No sensor delay, actuator dynamics, or closed-loop autopilot lag
  • Gravity-turn model is conceptual, not launch-vehicle design software