Core physics
A pure plane change rotates the orbital velocity vector by an angle \(\Delta i\).
In the simplest idealized case, the speed magnitude before and after the burn is taken as equal,
so the initial and final velocity vectors form an isosceles triangle in velocity space.
The vector difference gives:
$$\Delta v = \sqrt{v^2 + v^2 - 2v^2\cos(\Delta i)}$$
which simplifies to:
$$\Delta v = \sqrt{2v^2\left(1-\cos\Delta i\right)}$$
Using the half-angle identity
$$1-\cos\Delta i = 2\sin^2\left(\frac{\Delta i}{2}\right)$$
the standard impulsive plane-change relation becomes:
$$\Delta v = 2v\sin\left(\frac{\Delta i}{2}\right)$$
In radius mode, the tool first estimates circular speed using the local circular-orbit relation:
$$v = \sqrt{\frac{\mu}{r}}$$
This is why the tool is especially useful for teaching: it connects vector geometry,
circular speed, orbital radius, and maneuver cost in one compact calculation.
Interpretation
Interpretation
This is a moderate plane change. Even though the angle is not extremely large,
the maneuver is still costly because orbital speed is high in low orbit.
Design intuition
Plane changes are cheapest where the spacecraft is moving slowest. That is why large
inclination changes are often deferred to high-altitude locations, transfer apogees,
or other low-speed parts of a trajectory whenever mission design allows.
Quick reading guide
Small-angle changes may look harmless, but they can still be expensive in LEO.
Moderate changes quickly grow costly. Large plane changes can become prohibitive
unless the maneuver is executed at a low-speed point in the orbit.